Case study
Making contract automation easier to understand


About Bondify
Early-stage startup in Rotterdam building a contract-automation platform for in-house lawyers, law firms and in-house finance teams.
My role
Sole Product Designer, responsible for the platform redesign and design system.
Project overview
Bondify was building a tool for drafting contracts from reusable templates. Answers to questions about a deal could change the text included in the contract.
I joined as the only designer, working with a product manager, several engineers and the CEO. My work focused on redesigning the editor and making those relationships easier to follow.

What needed to change
I began by reviewing the product and feedback from demos and user sessions. Setup was difficult. Editing was slow, both because the product was slow to respond and because the workflow was hard to follow.
Interviews with lawyers who had seen Bondify demos highlighted another problem: they struggled to understand the rules behind a template and how those rules affected the contract.
Starting with the editor
I started with the document editor. I grouped variables, comments and version history in a panel beside the document, with a navigation tree on the left for moving between clauses.


Making contract logic visible
The product used variables for terms that changed between contracts. Each variable could have effects that changed other parts of the document based on an answer.
Before

After

I also added a canvas showing a variable's answer options and the effects attached to each one. In this example, selecting English law reveals three passages of text in the contract.

Around the editor
I also redesigned the dashboard and the data room where documents were stored. I built a small design system in Figma, based on Material Design, which the engineers implemented in code.

What happened
The redesigned editor, dashboard, data room and variables canvas went live and were used in product demos. Bondify closed before acquiring a customer. I didn't get to test the canvas with users or evaluate the redesign in day-to-day use.
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